Dalelands, Session 01
Enter the Heroes

The year is 1544.

In Highmoon, Shiel prepares a small caravan with the local resistance against the growing Zhentarim incursions carrying provisions to Shadowdale. He's supposed to deliver them to Lhaeo the previous scribe of Elminster who seems to be planning "something big". The caravan includes two wagons and two packing mules. A pig farmer is manning one of them while a tradeswoman in steering the other.

With him is a fellow guard, Horrick. Shiel foolishly lets the slightly deranged Horrick talk him into using the secret "elven paths" in the direction of Sembia to avoid possible Zhentarim raiding parties. The caravan promptly gets lost in the forest and happens upon Nimue who has set up camp there and who decides to accompagny them out of the wilderness. After stirges attack one of the donkeys and one of the wagons carrying a few barrels breaks down, the group has to move on leaving some of the items behind.

Weary, the caravan finally reaches Ashabenfurt. They are eyed suspiciously by thugs and thieves as they trudge through the streets trying to find a place for the night. They see a kenku being kicked out of one of the bars. Using mimicry he sets the thugs on each other and a fight breaks on inside.

The kenku who introduces himself as Kerrick notices the group and offers to find them a safe place to rest. He also tells them about the Dons who rule Ashabenfurt with their brutal gangs.

To protect their remaining provisions, the wagon and remaining donkey are guarded throughout the night. Kerrick asks them if he can come along since he's on a trip to the north anyway. The group agrees.

They travel along a street passing a few hill graves and decide to brave the road through another forest. According to local stories there's supposed to be a ruin of a shrine to Chauntea. Kerrick has heard in town that even bandits are staying clear of that region after a string of disappearances.

As they finally reach the lost ruin which is situated close to a small cemetery they are greeted by shrill voices and feral growling as goblins ambush the party. A few of them are riding feral wargs. In the middle of combat, a warm light washes over the clearing and the stunned onlookers turn their heads to the altar. A humanoid figure with lilac skin appears. When the light fades, the adventurers recognize her as a newly-born deva, taking her first breath and her first careful steps. One of Shiel's new followers from Ashabenfurt steps forward, revealing herself to be the goddess Chauntea. The good-hearted amongst the onlookers can see and hear the goddess, overwhelmed by the experience. The others just stare at the new Deva, unable to move. Chauntea names the Deva her new cleric. "Bring back the light….", Chauntea asks of Thana, "…follow the path of Laothan…". A chest materializes at her feet – clothes, a mace and a magical holy symbol. A valuable gift.

With that, Chauntea's presence fades out. Combat resumes. As Thana recognizes the evil creatures defiling the sacred ground she quickly picks up her new weapons and lets Chauntea's blessing guide her attacks.  

Thana's holy powers fell several of the goblins who retaliate with their shortbows and wound Thana and Nimue.

The adventurers watch in horror as Horrick is killed by three goblins ganging up on him. While several goblin reinforcements arrive, Shiel manages to get rid of the goblins he's fighting with.

Nimue shows her arcane abilities and pelts a few with lightning bolts while Kerrick manages to get the drop on one of them.

A goblin shaman finally signals the other humanoids to retreat. Thana checks the fallen comrades. Surprisingly, Horrick turns out not to be quite dead, so Thana is able to save his life. Having felt Chauntea's light, Horrick converts to the faith of the goddess. The driver of the cart is dead however. Kerrick rummages through her belongings and procures a tapestry which displays a tower in a forest, circled by ravens. Also, 3 rings are found. One has the shape of a dragon. 

In the confusion, Thana's chest has disappeared. It can be traced to a secret passageway underneath the altar. Someone must have dragged it below the ruined temple.

Nimue lends her coat to Thana so that she can cover herself. The party descends into the darkness.


Dalelands, Session 02
Dungeons & Purple Dragons

Kerrick asks Shiel about a tapestry that one of Shiel's followers supposedly gave to him (read: that he stole from her dead body…). It shows an unkindness (flock) of ravens and a tower. Shiel can offer no knowledge about the scene but other of Shiel's comrades report dreaming of the tower and the ravens.

After calming Horrick who has discovered that Nimue is 'sorta' an elf, the group squeezes down the stairs into the goblin warren.


They hear yapping sounds of humanoids arguing and feral growls. Kerrick mimics their sounds so the group can approach without causing alarm. Going down the stairs they happen on a group of kobolds accompagnied by a horde of guard drakes. The drakes scurry towards the adventurers but Kerrick deftly evades their charge.

The kobolds however cause a few wounds with hurled rocks and daggers but Nimue's lightning bolt catches one of them in chest while Kerrick backstabs a drake.

Two of the drakes evade Shiel's desperate attempts to defend himself and tear him to the floor. Thana's prayer manages to heal his most immediate wounds while Kerrick's rapier thrusts take down a few kobolds. The kobold shaman in the back commands his allies to attack yet again while Horrick storms down the stairs and begins to brawl with one of them.

After the tide of battle turns against them, the kobold begs the group to spare him. Without a definitive answer, the shaman casts a smoke spell which erupts through the entrance chamber and flees in the confusion, leaving his last remaining henchman stuck in a tight exit tunnel. Kerrick kills the scared creature, dismaying Thana. 

The heroes finally recover Thana's stolen chest so she can finally recover her…robes and armor. She closes the exit tunnel with Nimue's help and consecrates the warren, the lost shrine and the cemetery with holy water. Then the party forcefully closes the entrance to the warren.

After introducing herself to the group, Thana asks Kerrick about his destination. He tells her that he is from the southern Dalelands and convinces her that he is purely driven by wanderlust.

Thana identifies this lost site as the Golden Ear of Corn. According to Chauntea's advice she is supposed to follow the ways of the cleric Laothan who has lived about 150 years ago. He was from the Dalelands and, after adventuring, returned to the Dalelands as a folk hero and missionary of Chauntea.

After traveling on through the forest, the adventurers happen on a small group of mercenaries led by Scott Harikon, a Purple Dragon of Cormyr. After ascertaining that they're no thieves or spies, he tells them that the group is preparing to attack the town of Ashabenfurt. They even have a newly build siege weapon.

During the conversation around the camp fire, Kerrick stays at the edges of the light and seems to be missing at some points (Checking out the camp and discovering Harikon's well-protected tent.)

Harikon identifies a ring the party found in the rubble as a signet of the Dragon Cult. He tells them that the Dragon Cult has tried to gain control of Sembia and Cormyr about 100 years ago. He asks the party to bring the ring to Lhaeo, the scribe of Elminster.

In exchange for some jewelry Harikon offers the party some passage papers so that Cormyrean patrols won't bother them.

Thana offers her help to Harikon's group, healing some wounded and sick soldiers.

Dalelands, Session 03
The Refugee Crisis

Finally, the party arrives in Shadowdale. Local militia men complain about the Cormyrean mercenaries who are building roads for their armies. Also the High Chancellor of Ashabenfurt who's fled to the town seems to be particularly unpopular. Also there's a lot of tents with refugees who's fled from Ashabenfurt which leads to problems with the local populace. The only priest in town seems to be Munroe Cassimar, a priest of the Raven Queen who is tending to the sick and injured.

Kerrick sneaks off to the Temple of the Raven Queen, but it is closed at the time. According to some villagers, Munroe seems to unnerve them, but so far he has been the only priest around. After the masses he tends to disappear, but he is supposed to go to the Old Skull, a bar, every evening. He usually disappears again around midnight.

At the bar, the party overhears that some of the refugees have gone missing recently. The town militia tells them that the refugees often go to the forest to scavenge for food and probably get ambushed by robbers. They don't have any heightened motivation for further inquiries because they're understaffed, and the people from Ashabenfurt have feuded with Shadowdale for quite a long time.

Thana and Nimue go to talk with the refugees. They happen on the humpbacked cook of the Old Skull who is doling out food to the refugees. He doesn't believe that Munroe has anything to do with the disappearances.

Kerrick sneaks outside to catch Munroe before he enters the Old Skull. He shows him the tapestry which he looted off the dead driver. Munroe seems to know something about the image and presses Kerrick to tell him the truth. He is annoyed that Kerrick tries to lie about the tapestry's origins. Kerrick tells him about dreams he has had about the tower with the ravens circling around it. Munroe admits that he has had the same dreams and describes that as a dangerous calling. Following the call will almost certainly be dangerous but may yield (spiritual?) rewards. He promises Kerrick to keep silent about the dreams and their meeting.

2016-05-12-The Old Skull

While Shiel fetches Thana, the reclusive Lhaeo enters the bar. Since Shiel doesn't know him personally, he is mostly ignored sitting on a chair sipping on his beer. When told about the missing refugees, Munroe states that he has been searching for them himself but his search hasn't turned up anything. Thana suspects that he isn't quite telling the truth. Munroe is suspicious of Jambal Icehyll, the Chancellor doesn't appear to pay him, so how is he making a living?

Shiel  finally gets to know Lhaeo who tells him that things are looking grim for the resistance at the moment and that he's supposed to bring any trustworthy allies to the Old Skull tonight. He confirms the kidnappings, the perpetrators seem to target female refugees only.

Back in the bar, when quizzed about the history of Laothan, Lhaeo tells Thana that according to stories, Laothan has left something important in each valley in the dalelands. Apparently, also in Ashabenfurt and the Golden Ear, two locations the party has already been to. The Golden Ear is even supposed to be the burial ground of Laothan's remains. Thana also learns that Munroe has reconsecreated the old temple of Chauntea to the Raven Queen.

The others agree to help clear up the mystery of the missing women. According to Lhaeo, 12 women have gone missing in the last 8 months. He is also expecting more members of the resistance and mentions a name: Arithon, who is supposed to arrive in about 2 days. Lhaeo identifies the dragon cult ring. After muttering some words, the stone of the ring changes into a green color. Apparently it is now attuned to a new master, a green dragon that seems to live close by in the woods. The ring seems to allow communication with dragons in the draconic language. Is the dragon connected to the missing women? 

The party decides to visit Munroe at his temple to see what he is up to at midnight and to ask him about dragon activities. In the morning the party intends to ask the refugees about the women that have gone missing and to visit the High Chancellor. Kerrick even suggests to pay a prostitute to be bait for whoever is kidnapping or murdering women but so far the group dismisses his idea.

Dalelands, Session 04
Grim Gravediggers

Munroe Cassimar finally leaves the tavern to walk back to his temple, closely followed by Kerrick, who is trying to stay unseen while tailing him.
Kerrick spots a sparkling object on the street, which turns out to be a golden ring. This distraction makes him lose sight of Munroe, so that he has to rely on his street wisdom to assume where Munroe went.

Kerrick hurries to catch up and reaches the cemetary while the rest of the group follow some distance behind. He notices the cemetery gates being open and sees a shadowy figure digging a fresh grave for a coffin leaning against a wall.

Reunited the party enters the graveyard.
Just as Nimue starts to approach the gravedigger, a glowing orb shoots out from close to the temple. The gravedigger is distracted by the approaching Nimue and the orb scatters away.


He claims that he's loving to "work at night". Thana offers to bless the corpse but the gravedigger who calls himself Mourngrym is having none of it. He distrusts gods because those are responsible for the sorry state the world is in. According to him Munroe Cassimar "just leaves the corpses" and he buries them. He refuses to let the group check the corpse in the coffin who's probably a refugee according to him.

Nimue trudges off to the temple to find Munroe and notices some glowing shards of the shattered orb on the floor. With Mourngrym distracted by Thana and Shiel, Kerrick sneaks off and picks the door of the temple.
Nimue and Kerrick enter the now open temple.
The glowing orb which appears to have been a lantern like device, seems to have smashed a window of the temple flying out towards the grave. Kerrick walks to the broken window and mimicks Munroe Cassimar's voice, asking for Mourngrym. Horrified the gravekeeper drops the coffin. Much to Shiel and Thana's surprise Munroe's corpse tumbles out of the coffin.

Thana verifies that Munroe is still alive, he just seems to have been hit from behind with a blunt object. Also he's wearing an unholy symbol of a raven's claw. Shiel draws his sword and asks Mourngrym for an explanation whose lantern suddenly bursts into an unholy green flame.

The glowing orb's splinters suddenly reform into a complete lantern in Nimue's hands. The doors of the sheds burst open and swarms of rats scurry out.


Before getting attacked Shiel hears voices of the attacking rats in his mind promising him a painful fate. He blocks the initial rush however. Nimue manages to fry some of the rats with a colorful burst of arcane energy.

Thana identifies the glowing orb as a messenger creature from the Seven Heavens. Shiel charges his sword with electrical energy and deftly cleaves Sorrowgrim whose eyes glow with an unholy fire.

Kerrick charges Mourngrym from behind and pierces him deeply with his rapier. More rats come out of the shed, including a dire rat, flooding over the adventurers while Kerrick, Thana and Shiel engage the monstrous Mourngrym.

Eventually Mourngrym gets cornered after taking several deep cuts and teleports away in a flash of green light. The resistance to damage granted by Thana's Moment of Glory prevents most of the damage the remaining rats can do.

After dispatching the rats the party tries to figure out the nature of the unholy amulet around Munroe's neck,it appears to be a mummified kenku foot. Impatiently Kerrick simply rips it off, only to have the amulet attach around his own neck. Thana identifies the ornament as cursed. It will probably require a ritual to get rid of it.
Thana suggests breaking the curse to remove the amulet, Kerrick does not agree at all. "Why would I want to remove it, if it benefits me?" he calls, leading the group to bear with it for the time being.

Munroe wakes up and when asked about Mourngrym he states that he has worked in the cemetary for some time for low wages. The orb he identifies as Glimmer which watches over the cemetary for undeads. Apparently some of the corpses have revived lately. His old mentor supposedly has given Glimmer to him.

Inspecting the amulet, Munroe asks Kerrick if he has heard of Pazuzu, Kerrick denies. Munroe explains that Pazuzu is a bringer of Chaos, being either a demon prince of the Abyss or an elder kenku god depending on who you ask and that this amulet represents one of his symbols.
Thana is quite fond of Glimmer so Munroe leaves it to her to do good with.

The group decides to notify the militia and the guard captain Icehyll to guard the city from further evil coming from the gravekeeper's shed. First the entrance to the shed is sealed by Munroe and Thana with a warding circle against evil.

Icehyll and his mercenaries dismiss Nimue's and Shiel's warning, most of them are drunk anyway and they refuse to send men to guard the cemetary at night.

At the Tower of Ashaba they finally manage to get a major of the guard, who is fed up with Icehyll and proceeds to the brothel with our heroes to shout at the captain and kick his celebrating men out of the tavern and force them to accompany the party to the cemetary. He introduces himself as Targen Mallorn, son of the High Chancellor. He's heard that the resistance is planning to cause grief to the Zhentarim and he's afraid that will bring their wrath down on the city, something it cannot afford on top of its other troubles.

Dalelands, Session 05
Mazes & Manes

At the Old Skull, Kerrick surprises the group with a new ability which he's learned: he's learned to craft an illusion from shadows which disguises him as a fellow humanoid. In this case, he's masquerading as the miller's daughter. His plan is to lure the mysterious kidnappers into making a move considering only fair maidens have been taken so far.

Soon, he's accosted by a group of four ruffians. Not liking his odds, Kerrick decides to flee. He drops a few caltrops which manage to slow the henchmen, but their boss hits him with a a poisoned bolt from a hand crossbow. He manages to shake two of his pursuers but notices that the poison starts working. Kerrick is out of options, suddenly he hears a dark voice offering him help, he just needs to voice its name three times. In despair, he calls on Pazuzu's aid to "get away from his pursuers". Suddenly a tent forms into a hole which carries him back to the back of the inn.

Here he happens on Sister Tara who just happens to have an antivenom for him. She reveals a kenku's foot amulet similar to Kerrick's. Apparently Pazuzu doesn't want his investment to go to waste. Sister Tara tells him that the "first step is always the most important".

Kerrick goes to the cemetary to rejoin his companions. None of the mercenaries know of a thieves guild with black robes, not even Targen Mallorn knows of any organized thieves or assassins.

Thana and Munroe break the seal around the house and the party prepares to move in. Icehyll doesn't seem to be prepared for more than guard duty outside on the cemetary.

The door seems stuck however, it cannot even be picked. Closer investigation yields traces of abyssal magics holding the door closed. Eventually the mercenaries break the door down. A putrid smell of decay wafts outside. Dead rats litter the floor which are infested by worms.

A book describing the times of death lies on a table. Yesterday's date includes Munroe. Today's date lists the death of Jhaele Silvermane, the owner of the Old Skull. A few old entries are less specific and just list "some woman". Shiel suspects Mourngrym may be behind the women's disappearances. Apparently the old caretaker of the cemetary died about one year ago, and the new writing seems to be Mourngrym's. Also he seems to have future plans for the town as the future dates of Shadowdale's people are listed!

One of the mercenaries remarks that the Jhaele's tavern seems to be closed which is unusual for this time of day. Only the humpbacked cook answers Shiel's call though. Thana detects some slight signs of a struggle.

Searching the cellar a bestial smell assaults the group. The cook confirms that this is certainly NOT normal. Thana notices that a wall seems to have been recently molded. Touching it reveals a hole which leads into a cavern tunnel which ends at the cellar.

Little creatures warped by evil, manes, approach quickly and are accompagnied by a headless zombie. The manes bite deeply into Nimue and Shiel before the group can even react.


Several of the small beasts throw down Shiel trying to pin him. Finally his psionically enhanced blade manages to catch two of them while Kerrick uses Nimue's distraction to stab the mane in front of him.

Nimue's tornado spell tears apart a mane while the one on Shiel's back bites deep into his neck. Thana's holy fire incinerates one of them though and heals one of his wounds. Eventually the rest gets hacked to pieces and electrocuted.

The mane seemed to have some items squirreled away, including a magical amulet and a diamond. Shiel seems to have contracted some kind of disease from the mane bites though. 

Dalelands, Session 06
"Guecubu"? Gesundheit!

Shiel finds some tracks on the floor leading into the tunnels which seem to have been left behind by heavier humanoids with boots while the mane 
tracks are only leading outside. The stench in the cave is horrible, rotten meat has been attached to the walls which is infested by worms. Only one of the tunnels seems to have been "decorated" like this while the others are natural stone tunnels. The tracks are very visible and easy to follow.

The group happens on a crossing, most of the tracks lead towards the east and Thana also hears some voices from there. The tracks leading to the south are visible more clearly, apparently someone has been carrying a lot of weight to the south.
Eventually the group decides to search the southern tunnels first. More and more of the cavern walls seem to be covered in meat, even though the meat seems to be fresher and not as rotten as close to the entrance. Glimmer the glowing orb seems to be increasingly frightened.

Finally they happen on a big room with a large pentagram in the middle. Mourngrym is standing at a large fountain which seems to be gushing blood into a large bowl. A miserable prisoner has been chained up in a big cage and some torture instruments are lining the walls. Mourngrym is not alone however, a zombie is shuffling towards the adventurers while a dretch, an abyssal creature, alerts him to the adventurers. A seedy looking human is guarding the cage.

As the adventurers run into the room the rogue at the cage threatens to kill his hostage which seems unlikely as he's armed with a mace. Kerrick recognizes him as one of the bandits who have tried to kidnap him. He tries to him with a crossbow bolt but misses wildly. Mourngrym orders the rogue and one of the dretches to get his victim to the sacrifical altar and grabs a bone dagger which has been lying on the altar. His previously
incurred wounds are still noticable however. One of his arms us hanging uselessly on one side and rotting flesh hanging off his side. Glimmer blasts him with a blast of light which tosses him to the floor.
The zombie shambles over to Shiel and slams him with a mighty blow, Shiel trades blows with him however. Nimue's winds toss the the rogue into the cage from which he just yanked the hostage out of. The hostage is fighting the dretch's iron grip fiercely and trips him.


Kerrick uses Mourngrym's predicament and pounces on him impaling him with his rapier. Mourngrym's corpse twitches however and a guecubu bursts forth! The demon announces Kerrick as worthy of being its newest host because "murder comes easy to him".
The guecubu attempts to possess Kerrick but his amulet glows in a pale sickly light and the guecubu recoils in horror and stumbles back a few feet while ordering his henchmen to tear the amulet off Kerrick. The other dretch is taking a heavy beating while Shiel is grappling with the zombie. The bandit drinks from the red fountain and turns into a mane!
One of the dretch is slain and explodes in a poison cloud. The other flies into a rage and claws into Shiel and Nimue. The newly created mane severely rips into Kerrick requiring Thana's immediate medical attention! Kerrick finishes off the mane which is distracted by the darting Glimmer.

The group discusses whether to burn the unholy ritual book for a while and Nimue pockets Mourngrym's magical dagger. They decide to ask for Lhaeo's advice. The pentagram circle should never be able to be used for any unholy rituals according to Nimue. It is lacking basic arcane symbols. 

A shrill scream echoes through the cave! The heroes storm into the general direction and happen on a grisly scene. A greenish demon with spikes through his skin has slaughtered several humans. He's also accompagnied by the guecubu which has fled seeking his aid. Not bothering to deal with the adventurers, the demon withdraws through a gate into his realm, leaving the guecubu behind to deal with the group!

Dalelands, Session 07
Bountiful Employment Opportunities

The guecubu hurls a table at the hapless heroes. Everyone dodges frantically out of the way apart from Thana who gets smashed to the floor. Kerrick draws first blood, but the guecubu seems to be phasing between dimensions and only partly there. It lobs a bed at shiel who blocks it with his shield and charges the demon, drawing its attention.

It unleashes a psychic fear wave on Kerrick and Shiel causing a debilitating pain to both of them. Shiel counters with his best technique which allows him to better shield allies close to him. Thana's holy powers add another layer of defense to the adventurers and soothe Kerrick's agony.

The guecubu phases into the floor and reappears behind Thana blowing a cloud of poison which engulfs everyone but Kerrick severely hurting the group. The close quarters prevent the melee fighters from getting close to the guecubu without suffering the poison's ill effects. Nimue's wind spell carries Shiel  out of the shifting poison mist which seems to have debiliating effects on the adventurers as they keep missing the guecubu.


The guecubu wills its poison area to waft closer to the group trying to suffocate them. Shiel psionically charges his sword and charges the guecubu only to hit the air yet again. The guecubu smashes Glimmer to the floor when it tries to zip past him just as Nimue's storm knocks him onto its back.

Kerrick jumps onto the fallen demon and impales him. This doesn't stop the guecubu however so Thana asks for divine guidance before shooting a bolt of divine flame at the demon.

Shiel stabs the demon twice before Nimue's lightning bolt finishes it off. Its essence is pulled through the abyssal gate. Its master will probably not be amused.

The party finds a human brain in a jar which can probably be used for evil arcane rituals, a magical shield, a golden harp and an enchanted crossbow which goes to Kerrick.

Discussing the assassins turning into manes, the group dismisses them being henchmen of the Dons since those aren't known for consorting with the occult.

Back at the Old Skull the group notifies the villagers of Mourngrym's demise. After mentioning the abyssal portal Targen Mallorn suggests notifying his father.

Accompagnied by Targen Mallorn the party visits the Tower of Ashaba. The guards let them pass since they are in the presence of the son of the High Councilor.



The High Councilor listens to Shiel's introductions and his story about the gate below Shadowdale. Asking Munroe's advice, it is decided that the Order of the Sword should be asked for help. It resides in Battledale.

The rest of the day is used for some much needed resting. Shiel's illness has not gotten better however. At night, Kerrick has a dream in which he hands the brain in the jar to Sister Tara. After visiting her she tells him in thinly veiled words that it would be nice if it would "disappear" before being buried by Munroe who wants to lay the human remains to rest.

The group briefs Lhaeo about the demons which they have discovered below Shadowdale. Lhaeo identifies the book as some sort of abyssal religious scripture. He suspects the involvement of Bhaal.

Ariton tells them about the predicament of the resistance and the severe lack of manpower. Rondra Morn, the leader of Daggerdale has been deposed by Guthbert Goldhammer of the Bloody Hand, a mercenary organisation allied with the Zhentarim.  In the chaos a green dragon has taken over the castle of Daggerfall. Rondra has been forced to flee and hide out in the forests. Lhaeo has told Rondra about a legendary sword of elven make, the Sword of the Dales which hails from the days of Cormanthyr, forged by the mage Shraevyn. Aencar, the Mantled King who had once nearly unified the dales has been known to wield it. Shraevyn has been known to be wise and just. The longsword has been known to free the oppressed and break the chains of the subjugated.

In the northeast of Shadowdale, the grave of Shraevyn and perhaps his wife (Lhaeo is not certain), has been found. Rondra was supposed to visit it and search for clues. But the grave has been closed and so far the resistance  has been unable to find a way to open it.

For the time being, Munroe is supposed to create a warding circle to prevent anything from getting out of the abyssal gate.



Dalelands, Session 08
Got Brain?

Kerrick knocks at Sister Tara's door while the rest of the group is away shopping for provisions. Two of the brothel girls show a trapdoor below one of the tables. Sister Tara is supposed to wait for him downstairs in the cellar.


Below he happens on a nearly undressed Sister Tara who is floating in the air while dark vapors form a pair of black wings on her back. Once again she asks for the brain which Kerrick cannot procure without her help. The two agree on a lie including the corpse of a refugee girl who just happens to miss a brain who should be buried intact… Kerrick is supposed to bring the brain to the cellar and toss it into a cauldron which is filled with a nasty green bubbling fluid.

Thana holds a ceremony on some fields to further the growth of the grains. She even seems to have attracted a potential acolyte. Shiel visits the tower to find Lhaeo and ask him for some maps of the dales, but finds it abandoned. Jhaele at the inn hands him a large scroll case which Lhaeo has left behind for him that "might be of use to him someday".

Thana visits the abandoned temple of Tymora with the acolyte, Darian but cannot get inside while the guards patrol outside. Apparently only the Mallorn family can get her the authority to enter.

At the burial Kerrick tries to bluff his comrades regarding the backstory of the brain, but his allies seem to be remarkably distrusting. He does resist Sister Tara's mental suggestion to "use the amulet" however. Shiel suspects the magical influence of the amulet in befuddling his mind, so he asks Munroe for help in removing the cursed amulet. Kerrick admits his dealings with Tara and reveals her alliance with Pazuzu. Munroe deems Tara very dangerous and suggests notifying the guard before confronting her.

He is not able to break the curse without the help of a very holy site. Munroe also cannot come up with any non-evil rituals which would require a human brain, a point Shiel and Nimue have incessantly bickered over. The group is worried that the amulet may harm Kerrick in the meantime. Kerrick finally carries the brain to Sister Tara who makes him throw the brain into the cauldron. She climbs into the cauldron and her features seem to melt. When she reappears she has been transformed into a winged kenku. WIN_20170206_20_45_18_Pro She tells Kerrick about the glory of the kenku and the lies of the younger gods. She gestures and the cursed amulet falls to the floor. Tara leaves him with the choice to leave or stay with her. Her supernatural charm clouds his mind. All Kerrick can do is flee is confusion. He has the nagging suspicion Tara didn't even need the brain but has a lot darker plans involving him.

Darian is introduced to the group and decides to join them to be able to stay with Thana. Horrick also insists on joining and agrees to improve his fighting ability with Shiel.

Finally on its way, the group tries to cross a river. The bridge is guarded by dragonborn and lizardmen who claim to be servants of Venomina the Poisonous. Suspecting that to be the name of the green dragon, Shiel presents the dragon cult ring and claims to be in the employ of the green dragon. Thana displays the knowledge of the draconic language. While the lead dragonborn is confused, a shaman in the background refuses passage. While the lizardmen and dragonborn argue, the group attacks them from behind!


A thunderbolt on the middle of the bridge breaks open their line of defense and the group quickly takes the middle of the bridge. Thana, Kerrick and Glimmer mow through the dragonborn. Nimue flies over to the other border and blows two archers off their feet.  The rogue retaliates with his dagger though and his guard drake also chomps into Nimue. Shiel dispatches a lizardman who has just smashed Glimmer (yet again), but fails to pull the shaman to him with his psionic powers. The dragonborn are steadily pushed back. Most of the lizardman have fallen in the meantime. The shaman is pulled out from his allies and knocked down waiting for Kerrick's coup de grace.

This is enough for the remaining kobold who runs into the forest screaming. The last remaining creature seems to be a mix between a kobold and a dragonborn. It throws down its weapons and asks for mercy. The group loots some gold and a golden hooked chain, another signet of the Dragon Cult from the corpses of the fallen.

Their prisoner tells the group of many patrols who don't frequent the sewers below the bridge though because those are haunted by a many-tentacled monstrosity. Great.

Glimmer hasn't reappeared though. The group lets the prisoner ride his guard drake over the bridge, an opportunity which he readily takes.


Dalelands, Session 09
Rivers & Riddles

Thana searches the riverbed with her followers for the shards of Glimmer. The river is about ten feet deep. The group spot a reflection in the water. Nimue and Darian jump into the stream to dive for Glimmer while Horrick tries to pull the two back to the shore.

Nimue has a feeling that the magics infused in the water seem to resemble the ones in storms. Traversing the forests and moving to the east seems to lead the group out of the territory of the lizardmen.

The group approaches the Giant's Craw in front of Shraevyn's tomb. An adventuring group seems to be camping in front of it. Nimue recognizes one of the adventurers as her lost brother, Mourim. Mourim is shocked to see Nimue. Ilthond, a red mage of Thay is working as an advisor. The heavily armored female knight introduces herself as Rondra Morn. Shiel . After mentioning being sent by Ariton and Lhaeo Rondra's demeanor softens. She agrees that a dark force is probably dwelling in the river, perhaps an agent of Venomina the Poisonous.

The tomb of Shraevyn is flanked by two statues. One of the elven battlemage which in which he is depicted wearing a short beard which is uncommon for an elf. The other statue has been cut off above the knees.

Shiel studies the old elven runes on the gate, but they don't seem to make any sense, the combination of them doesn't form any complete sentences. Searching for clues about the opening of the gate fails until Thana notices draconic runes hidden among the elven. Shiel discovers a few dwarvish runes in the mix, and the whole text forms a poem.

The party ends up turning the statues to face each other, the writing changes to Supernal. According to the new poem, Shiel and the red mage cross sword and staff while Kerrick uses a hand mirror to watch the gate. The runes change yet again demanding "The Oath".

Remembering the Mantled King, Shiel swears to uphold the peace of the dales. The gates suddenly disappear! Ornaments on both sides of the corridor behind the gates depict the Mantled King and some unknown elven king of Myth Drannor fighting against hordes of demons while wielding a green glowing sword.


The group finds holes in the floor which have been left only recently. Nimue identifies the track marks as ones of several Kruthiks, insectlike metallic predators. A whole horde of them rushes the front gate which is currently held by Nimue and Shiel. Both back down the stairs before being overwhelmed while Kerrick nimbly darts up and slashes one the bigger insects before vaulting back down to safety. Some of the soldiers get overwhelmed by some jumping kruthiks but Mourim and Rondra close the gap in the defense line which covers the gate.

Nimue places a howling tornado into the cavern entrance. Suddenly a huge kruthik bursts out of grave. It seems to consume the tornado spell and its scale glow blueish green. Suddenly it leaps over the defenders and jumps on a hapless soldier of Rondra's troupe, tearing him apart. The magic it absorbed enables it to use some variance of the mirror image spell seemingly splitting into three creatures! Shiel is boxed in by the smaller creatures and cannot hurry back to protect the backline.


Nimue and Kerrick manage to destroy two of the duplicates before the real monster impales Kerrick with its spikes and applies its mandibles to nimue. Shiel abandons the smaller kruthiks and jumps at the big kruthik in hopes of distracting it from his companions.

It spray a burst of acid over Shiel and some soldiers instantly dissolving one of Rondra's group. Shiel is burnt badly, delivers a large blow to the giant kruthik while guarding the people close to him. Kerrick manages to corner the monster from behind until a massively charged sword of Shiel finishes it off.

The soldiers seem to be quarreling with the red mage whom they blame for the several deaths. Meanwhile Kerrick pockets some items of the fallen. The group decides to rest until the dead soldiers have been buried.

Nimue catches up with her lost brother talking about how she THINKS she was sacrificed but somehow came back before the Devourer in which she believes took her.






Dalelands, Session 10
Keys & Kruthiks

Nimue's brother tells her about the Cleansing. Also the high priest of the Devourer  has subjugated her clan. Some of the sea elves have turned into Sahaguin. The problems in her village had begun when the sea water turned to salt water. Sea elves have drowned and the rest have been forced into a deal with the Devourer's minions.

Mourim tells Nimue that the high priest hasn't simply let him go, he's supposed to bring him the key from Shraevyn's grave which is supposed to open the Tower of Dreams, Shraevyn's old mage tower. 

Glimmer is identified as a lantern archon by Rondra. Before entering the tomb Shiel suggests to Thana to keep an eye on Mourim who while not evil himself perhaps(?) is still serving an evil patron.

Glimmer lights the way, the walls depict battles with demons, here and there a few pieces of the wall are missing. Nimue tries to get Ilthond to detect mystic vibrations but he doesn't feel inclined to. Shiel spots some creature scaling on the ceiling, but it quickly moves out of the light's radius.

While the rest of the group tries to spot the creature, Rondra detects a hole on the side wall with a mechanism which probably opens a secret door. It does open a secret chamber with some bookshelves. Sadly also some skeletons pour from the room. More are coming from the front room.

While Shiel ponders whether to charge into the room with the skeletons a filament attaches to him and he is hoisted into the air! Two cave fishers entangle him and Nimue and pull them into the air.

Kerrick manages to get rid of the skeletons in the side room with several rapier slashes. The cave fishers pull up their victims even further and bite deeply into them, but Shiel finally manage to stab his captor with a charged sword thrust. Nimue breaks away from hers but tumbles down to the floor. Kerrick gracefully shoots Shiel's cave fisher after which Shiel falls down ungracefully. Meanwhile, Ilthond has been hit by two arrows from the skeletons and is bleeding profusely. 

Glimmer shoots down the remaining cave fisher and the group focuses their attention on the skeletons. Kerrick breaks through their defense line to get to the archers who manage to shoot him. Meanwhile their frontline collapses under the combined assault of the melee fighters.

The final archer skeleton eludes a few hits from the attackers and even manages to cause severe wounds on Kerrick but Thana's holy light from above finally makes it crumple to dust.

Searching the bookshelves in the side room reveals old ritual books of some forgotten non-evil god. They only seem to contain wise sayings in horrible rhymes which noone comprehends.

The ritual circle in the main room seems to consist of dried blood while holes in the ceiling might indicate the entrance which the kruthiks took into the tomb.

Kerrick finds a platinum envelope in one of the books which he pockets. In one of the other books Thana finds a metal disc with some images of Tymora. Kerrick thinks that it may open some sort of mechanism but keeps that to himself.

Rondra Morn wants to remove the pentagram on the floor. Nobody can decipher the runes though. Some evil force seems to have been at work here. The skeletons probably were some of Shraevyn's personal guard according to inscriptions over empty coffins at the side of the hall.

Rondra and Thana consecrate the circle the spirits of the old guardians of Shraevyn materialize to confront the adventurers.


Suspicious, the ghosts ask the group for the reason why they disturbed their slumber. Showing respect for their old struggle to protect the dalelands from evil for so long, Shiel vows again to prevent the grip of evil from tightening around the helpless. After all, the adventurers have just freed their bodies from the unholy magic which has animated them.

Moved, the spirits bestows on him the key which can open the gate to the inner tomb. They tell him that the key and the Sword of the Dales are needed to open Shraevyn's tower which is supposed to float in the plane of dreams. They do not know if the tower still exists (it's been a few hundred years after their death to now) and lament the fall of Myth Drannor when he tells them of the old elven city's final fate.


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