Munroe Cassimar finally leaves the tavern to walk back to his temple, closely followed by Kerrick, who is trying to stay unseen while tailing him.
Kerrick spots a sparkling object on the street, which turns out to be a golden ring. This distraction makes him lose sight of Munroe, so that he has to rely on his street wisdom to assume where Munroe went.
Kerrick hurries to catch up and reaches the cemetary while the rest of the group follow some distance behind. He notices the cemetery gates being open and sees a shadowy figure digging a fresh grave for a coffin leaning against a wall.
Reunited the party enters the graveyard.
Just as Nimue starts to approach the gravedigger, a glowing orb shoots out from close to the temple. The gravedigger is distracted by the approaching Nimue and the orb scatters away.
He claims that he's loving to "work at night". Thana offers to bless the corpse but the gravedigger who calls himself Mourngrym is having none of it. He distrusts gods because those are responsible for the sorry state the world is in. According to him Munroe Cassimar "just leaves the corpses" and he buries them. He refuses to let the group check the corpse in the coffin who's probably a refugee according to him.
Nimue trudges off to the temple to find Munroe and notices some glowing shards of the shattered orb on the floor. With Mourngrym distracted by Thana and Shiel, Kerrick sneaks off and picks the door of the temple.
Nimue and Kerrick enter the now open temple.
The glowing orb which appears to have been a lantern like device, seems to have smashed a window of the temple flying out towards the grave. Kerrick walks to the broken window and mimicks Munroe Cassimar's voice, asking for Mourngrym. Horrified the gravekeeper drops the coffin. Much to Shiel and Thana's surprise Munroe's corpse tumbles out of the coffin.
Thana verifies that Munroe is still alive, he just seems to have been hit from behind with a blunt object. Also he's wearing an unholy symbol of a raven's claw. Shiel draws his sword and asks Mourngrym for an explanation whose lantern suddenly bursts into an unholy green flame.
The glowing orb's splinters suddenly reform into a complete lantern in Nimue's hands. The doors of the sheds burst open and swarms of rats scurry out.
Before getting attacked Shiel hears voices of the attacking rats in his mind promising him a painful fate. He blocks the initial rush however. Nimue manages to fry some of the rats with a colorful burst of arcane energy.
Thana identifies the glowing orb as a messenger creature from the Seven Heavens. Shiel charges his sword with electrical energy and deftly cleaves Sorrowgrim whose eyes glow with an unholy fire.
Kerrick charges Mourngrym from behind and pierces him deeply with his rapier. More rats come out of the shed, including a dire rat, flooding over the adventurers while Kerrick, Thana and Shiel engage the monstrous Mourngrym.
Eventually Mourngrym gets cornered after taking several deep cuts and teleports away in a flash of green light. The resistance to damage granted by Thana's Moment of Glory prevents most of the damage the remaining rats can do.
After dispatching the rats the party tries to figure out the nature of the unholy amulet around Munroe's neck,it appears to be a mummified kenku foot. Impatiently Kerrick simply rips it off, only to have the amulet attach around his own neck. Thana identifies the ornament as cursed. It will probably require a ritual to get rid of it.
Thana suggests breaking the curse to remove the amulet, Kerrick does not agree at all. "Why would I want to remove it, if it benefits me?" he calls, leading the group to bear with it for the time being.
Munroe wakes up and when asked about Mourngrym he states that he has worked in the cemetary for some time for low wages. The orb he identifies as Glimmer which watches over the cemetary for undeads. Apparently some of the corpses have revived lately. His old mentor supposedly has given Glimmer to him.
Inspecting the amulet, Munroe asks Kerrick if he has heard of Pazuzu, Kerrick denies. Munroe explains that Pazuzu is a bringer of Chaos, being either a demon prince of the Abyss or an elder kenku god depending on who you ask and that this amulet represents one of his symbols.
Thana is quite fond of Glimmer so Munroe leaves it to her to do good with.
The group decides to notify the militia and the guard captain Icehyll to guard the city from further evil coming from the gravekeeper's shed. First the entrance to the shed is sealed by Munroe and Thana with a warding circle against evil.
Icehyll and his mercenaries dismiss Nimue's and Shiel's warning, most of them are drunk anyway and they refuse to send men to guard the cemetary at night.
At the Tower of Ashaba they finally manage to get a major of the guard, who is fed up with Icehyll and proceeds to the brothel with our heroes to shout at the captain and kick his celebrating men out of the tavern and force them to accompany the party to the cemetary. He introduces himself as Targen Mallorn, son of the High Chancellor. He's heard that the resistance is planning to cause grief to the Zhentarim and he's afraid that will bring their wrath down on the city, something it cannot afford on top of its other troubles.